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No xcom 2 demo
No xcom 2 demo










no xcom 2 demo

It's a tricky proposition to say what we want to change for a sequel to innovate more but those things we want to keep. You can't lose the foundation of combat, the two turn system, the fog of war, the cover system. Certainly the game move between strategy and tactical. So we learned a lot with Enemy Unknown and there is a foundation that we got a lot of good feedback on. What was the biggest thing you learned from developing the last XCOM game that you are applying to second one? I would be curious to see how they pull that off. I don't know any details on it yet but it is absolutely intriguing. I mean that's what that is super interesting announcement. If you decide to do a console port, could you think about doing that as well The architecture is so similar between the consoles and PC. In light of that, we saw that Fallout 4 is supporting mods (on the consoles) from the PC. We have such a systemic driven game we want to provide to the PC community, these tools or they can create new world with the XCOM engine. For certain when you look at things like modding, I mean that's what that that's what that's for. So it made a lot of sense for us to say we're going to be PC focus for now. That's what we do and when you look at that and the things that we want to do with XCOM 2 in particular even different from Enemy Unknown, it allowed us to say how do we stay as focused possible making the best game, the best game about splitting mindshare across multiple platforms. So Firaxis is, our pedigree has been PC games for almost 20 years now. Why PC only? No, I haven't gotten that yet? Let's get the one question you probably have been asked by everyone out of the way. After the demo, I sat down with Garth DeAngelis, who is the lead producer on XCOM 2 to talk about Firaxis' next game in the XCOM series. The game looks fabulous and if you can, check out the video of the demo. At E3, I was treated to a really cool demo of XCOM 2.












No xcom 2 demo